Dracula lives again!!
Set in time after Jonathan Harker defeats Dracula, Harker tries to put the
horrific events behind him, for he has ended the vampire's reign of terror.
Or so he believed.
Jonathan returns home one day to find his wife, Mina, gone, with only a
cryptic note asking him not to follow her - that her call from the lord of
vampires is too strong, and she must answer his summons.
So the scene is set for Dracula: Resurrection, a first person puzzle solver
from DreamCatcher Interactive. The game, as a total package, is not too bad
at all. The graphics are decent, and the cinematics are a lot of fun to watch.
It is first person perspective, which I love when it is done right, and there is
no combat at all (a nice change for once). The game is entirely puzzle solving:
put-this-here-take-that-there, cut from the Myst / Riven cloth.
Over all the game is a lot of fun, though there are some issues that you
should be aware of.
First off, the first person perspective is hampered by the cut-style scene
changes. At each step in the game, you have options as to directions you can
go. Clicking in the direction you want to travel moves your character, but
the motion is not smooth scrolling; instead, they chose to use a cut-scene
approach. This is reminiscent of games five years old or more, but for
today's market and at today's gaming prices, I would expect more.
Another draw back to this game is that the puzzle solving itself can be
frustrating. For instance, in one scene I wanted to interact with an object
on the screen. I knew what to do to solve that particular puzzle, but could
not interact with the object in order to do what needed to be done. After twenty
minutes of frustration, I found a walk-through on the net, and discovered
that I was indeed right, but needed to access that object from the cut-scene
prior to where I was. This lack of continuity makes the game
unnecessarily frustrating, and it happens more than once.
As well, some of the objects you need to interact with (door knobs, drawer
handles etc.) are so small on the screen that the cursor has to be in one
exact spot before it would let you know that you have found an object with
which you can interact. I spent so much frustrated time trying to find that
exact spot that I often only found it by sheer chance.
On the plus side though, the graphics are very nice , and the puzzles that
you need to solve do make sense. They are challenging enough to be
fun, though not so hard that you walk away in anger because you can't figure
them out.
The foray into Dracula's castle is a blast, and the game is heavy with
atmosphere, though this too is diminished somewhat by the cut-scene style of game play.
This atmosphere is almost all due to the graphics, and I found that the sound / music
did very little to add (or detract) from the overall effect.
I have to say, though, that I had a lot of fun with this one, despite its
drawbacks. While it is not what I have come to expect from a game trying to
compete in today's market, it was an enjoyable departure from the usual
fare.
If Dracula lives beyond this game (and I truly hope he does) I hope he does
so in a game that is able to boast a more updated interface. Still, this
game show shows some promise, and I hope the developers realize that promise
in future outings.