Blade of Darkness is a medieval blood
spiller, wherein you play one of several heroes whose task it is to defeat
the invading evil sweeping through the lands.
To begin with, the demo had me absolutely spellbound! I had never seen such
vivid graphics and rich atmosphere in a computer game before. I could not
wait until the final version of the game was released.
Now that I have played it from top to bottom, I stand by my original
comments, at least to a certain degree. The graphics are stunning, make no
mistake. When you smash open a crate for instance, the bits of wood all fly
in different directions, each reacting on its own. I have never seen more
realistic attention to detail before.
You are given a choice of four characters to play, each with their
own strengths and weaknesses. A nice touch was that each character starts
out in a separate area specific to that character. In essence then, when you replay the game,
you will get a different introduction into the game, based on the character you choose.
Some of the moves your character can achieve are very nice to look at,
though the AI of the enemies is limited. Once you figure out the patterns and weaknesses,
defeating the beasties is really not much of a challenge. For instance, there were
several monsters that would not step over a certain boundary in the game, despite
there being nothing in the way to stop them.
Once you figure out where this boundary is, those monsters become ridiculously easy to kill.
What this game really boils down to is the next generation of medieval hack
and slash. There is a ton of fighting, very very little problem solving, and
really no role playing value at all.
If you are a fan of first person (and this game gives you the option of first
person or over the shoulder third person) blood fests, then this one is the best out there.
Tons of weapons, lots of combat moves, a host of monsters
and a thousand different ways to die make this game, without exception, the
best of the bunch currently available.
Now, if you are wanting a good role-play, this is not it. My complaint
has always been, why cant they take the engine that they use for this game,
and make a hard core RPG with it? I am not a fan of the look of
games like Baldur's Gate and Icewind Dale (despite the fact that both of
these are very good games). Imagine Baldur's Gate from the perspective of
Blade of Darkness. I would be in heaven.
One final note, to address the on-going controversy between Blade of Darkness and
Rune.
If Rune were an Orc, Blade of Darkness would lop its piggish head off without even raising a sweat.
'Nuff said.