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Tips:
Tip:
Rule of thumb in an adventure game, especially this one: examine
every location carefully. If you can pick something up, do so. You
may not need it for hours of game play, but you will need it
eventually.
Tip:
April's diary isn't just there to add depth to the game--always
read the latest entry for hints about what you have to do next.
Tip:
While you're in Arcadia, don't be surprised if the inventory item
you have to use to make something happen is your pal Crow.
Tip:
Sometimes an inventory item contains another inventory item. For
example, the toy monkey that you'll need to solve the theater
puzzle earlier in the game has a glass eye that you'll need much
later once you're inside the police station.
Tip:
One of the most difficult puzzles in the game involves setting up
the telephone to wake the sleeping giant. Make it easier on
yourself by going to the big head at the base of the mountain to
learn the symbols associated with each statue transmitter. Then
set up the transmitters so that the ones with the appropriate
symbols are "talking" and "listening" to each
other.
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