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 Asheron's Call                                                                     01/01/02 05:58 PM Eastern
Tips:

Tip: Be sure to go through the tutorial dungeon until you're comfortable with the keyboard and the interface. The target monsters in there give experience (though not much), and you'll receive a useful item at the end.

Tip: Learn to recognize the early warning signs of impending lag, one of which is that your character suddenly appears to be running through Jell-O. When in the wilderness, immediately stop running until the lag storm passes, and if you're in combat, get away as soon as possible.

Tip: When adventuring far from towns, or in potentially hazardous areas, always have the map screen open (press F10 to bring it up). Keep an eye on your coordinates, especially when you're in combat; if you die, jot down the location where you died so you can find your corpse.

Tip: The most useful keys for searching for your corpse are the bracket keys ([ ]). These will cycle through all the inanimate objects within your range, including your corpse, should you be near. Also, when you're running through the wilderness, you'll sometimes come across the most amazing items just lying on the ground.

Tip: Always attempt to identify a monster you haven't fought before you get into combat with it. Click on the monster, and press E (for Examine) or click the magnifying glass. Even if you don't get the statistics, you'll always get the level.

Easter eggs:
Type the following codes during gameplay to make your character do the following crazy actions.

*ATOYOT* - character jumps and freezes like the actors in the old Toyota commercials.
*YMCA* - character's hands sparkle, character does The Village People's "YMCA" dance, and leaves a sparkling trail behind as it moves through game world.
*TEAPOT* - character does the "I'm a little teapot" song.
*SNOWANGEL* - character makes a snow angel.
*MOCK* - character will point and laugh.
*AKIMBO* - character will put hands on hip and laugh.

Coordinates to 'Hunter's Leap'
35.7N, 32.6E
Contains 'Lillitha's Bow'

Coordinates to 'The Halls Of the Helm'
18.7N, 1.6E
Contains the 'Superior Helm' and 'Fiery Shield'